Tuesday, November 10, 2009

Zombie dude Update

quick update of the previous sketch.

Sunday, November 8, 2009

Quick Sketch


Did a quick sketch before going to bed after a late night at work. Rendered and lit in mudbox, with some levels correction and post work in photoshop. Need to do more o these and get back in the game.

Friday, October 16, 2009

Mudbox Test


Heres a new sculpt inspired by the great Jordu Schell. Recently made the switch to mudbox. A bit slippery at first, but after a while it works like a dream. Liking it so far. Lots of things are alot more straight forward than zbrush especially in the way things are layed out in the interface. Lots of neat stuff such as multiple paint layers, ability to paint spec maps, bake AO, and some great lighting and rendering options. All it needs is a material library and you got a pizza party.

Anyways heres my first test sculpt with it. Polypainted (with multiple layers!!) and rendered in Mudbox. I know the render is a bit much with the depth of field blur, but I felt like turning everything on and pimping the shit out of it.

Saturday, June 13, 2009

Monster Concept Sketch 02

Heres another concept sketch based on another one of my designs. As well as a piantover of the 3d render. This one took significantly longer than the previous one probably because I strayed quite far away from the original sketch from the previous post, which I feel still has a littel more character than the 3d version.

Friday, June 12, 2009

Monster Concept Sketch

A concept sketch of one of the monster designs I did earlier.

Thursday, June 11, 2009

Lobster Study



A reference compilation of a lobster anatomy study I did way back, that I hope will be of some use to whoever is looking at this blog. Did a painting from ref as well.

Creature Thumbs




Some creature thumb sketches just for fun. Trying to go for something a little more stylized and cartoony than my usual stuff.


Friday, March 13, 2009

Piccolo Close-Ups



Just some details of my Piccolo sculpt. 

Monday, March 9, 2009

Dragonball Evolution!

(journal was edited because it was too long, vulgar and irrelevant to the actual purpose of the post, this is meant to be a portfolio blog afterall)

Heres a concept sculpt for Piccolo.  My own version of the movie version.  I've tried the giant turban on his head, the humongous brow muscles, the purple pants and blue sash from the comics.  Turned out looking like a genie vampire from hell.  So I stopped looking at the reference and tried doing my own thing.  I'm thinkin maybe the live action route wasn't the best idea, and they should have made it completely cg animated, without trying to ground things to reality.  It would have been some epic stuff.

Thursday, March 5, 2009

Concept Sculpt


Getting ready for a possible career as a conept artist and digital sculptor for production, so decided to combine the two and do a concept sculpt.  Something a pre production artist would give to the 3d team as a guide.  Started in the morning when I woke up, and worked on it on and off.  Zbrush and photoshop.

Tuesday, March 3, 2009

Early Morning Concept Sketch


Was browsing through artist Robh Ruppel's blog who mentions the book "The Power of Less," which talks about having a morning routine to do things you want to do more of.  Reminds me of the phrase "you are what you do."  Utterly simple words, but I think they really hit home.  I'll be alternating between sculpting and painting for these routines.  Heres the first.

I think it reached the 2 hour mark cuz I wasn't concentrating too much.  heheh doesn't help to have two monitors and having a movie play at the 2nd one.

Monday, March 2, 2009

Gnomon Montly Sculpting Contest Entry



My entry for Gnomons montly sculpting contest.  was sculpting away early morning right before the deadline.  Wish I didn't do last minute things so often heheh.  Bout 5 hours of sculpting because I designed it along the way.

Sunday, March 1, 2009

My Darkstalkers Entries




Here are my entries for the darkstalkers tribute book.  Morrigan and Demitri.  Nothing spectacular really but crossin my fingers in hoping one of em gets selected.

Wednesday, February 11, 2009

Polypaint Test


painted up some simple tones just to get the feel of the character.  trying to get the auto uv's in zbrush to work, but things just get messed up in maya.  drivin me nuts so just a zbrush screen cap for now.

Thursday, February 5, 2009

Zbrush Head


Heres a quick zbrush head concept sketch.  I found that the more images you use for alpha's the slower your concept sculpting becomes.  So I picked out two generic looking alpha's for quick texturing details.  one is of some wrinkles on a palm, and the other is of some skin pores.  Sculpted from a sphere in about an hour and a half.  Probly faster if it was done from a base head instead.

Tuesday, February 3, 2009

Gnomon's Monthly Sculpting ContestEntry




Heres my entry for last months sculpting contest over at the gnomon forums.  Managed to get 3rd prize.  Wish I spent more time on it but I learned tons in doing this so its not all that bad I guess, heheh.  Just have to keep working harder on the next contests :)


Sunday, January 25, 2009

Character Sketches



Random character sketch before sleep.

Saturday, January 24, 2009

Darkstalkers Fanart


heres a sketch I did as I warm up for the upcoming darkstalkers contest.  was really bummed out I didn't send an entry for the street fighter one so I'm not gonna miss up on this chance.  I"m kind of interested with where this is heading so I might develop this into a final piece.


Tuesday, January 20, 2009

Intro








Just a quick preview of what I do.  Please visit my website for my complete portfolio.  Check it out here at http://josecua.carbonmade.com/

Welcome

Hi!  Welcome to my sketchblog.  I'll be posting lotsa stuff here in the future so check it again once in a while.  Looking forward to meeting lots of great artists out there and am excited to share whatever new things I learn.  Feel free to give me crits or suggestions on my artworks, I'd really appreciate em.  Thanks for stopping by, check again in a bit.

Jose