Tuesday, November 10, 2009
Sunday, November 8, 2009
Quick Sketch
Friday, October 16, 2009
Mudbox Test
Heres a new sculpt inspired by the great Jordu Schell. Recently made the switch to mudbox. A bit slippery at first, but after a while it works like a dream. Liking it so far. Lots of things are alot more straight forward than zbrush especially in the way things are layed out in the interface. Lots of neat stuff such as multiple paint layers, ability to paint spec maps, bake AO, and some great lighting and rendering options. All it needs is a material library and you got a pizza party.
Anyways heres my first test sculpt with it. Polypainted (with multiple layers!!) and rendered in Mudbox. I know the render is a bit much with the depth of field blur, but I felt like turning everything on and pimping the shit out of it.
Saturday, June 13, 2009
Monster Concept Sketch 02
Heres another concept sketch based on another one of my designs. As well as a piantover of the 3d render. This one took significantly longer than the previous one probably because I strayed quite far away from the original sketch from the previous post, which I feel still has a littel more character than the 3d version.
Friday, June 12, 2009
Thursday, June 11, 2009
Lobster Study
Creature Thumbs
Friday, March 13, 2009
Monday, March 9, 2009
Dragonball Evolution!
(journal was edited because it was too long, vulgar and irrelevant to the actual purpose of the post, this is meant to be a portfolio blog afterall)
Heres a concept sculpt for Piccolo. My own version of the movie version. I've tried the giant turban on his head, the humongous brow muscles, the purple pants and blue sash from the comics. Turned out looking like a genie vampire from hell. So I stopped looking at the reference and tried doing my own thing. I'm thinkin maybe the live action route wasn't the best idea, and they should have made it completely cg animated, without trying to ground things to reality. It would have been some epic stuff.
Thursday, March 5, 2009
Concept Sculpt
Getting ready for a possible career as a conept artist and digital sculptor for production, so decided to combine the two and do a concept sculpt. Something a pre production artist would give to the 3d team as a guide. Started in the morning when I woke up, and worked on it on and off. Zbrush and photoshop.
Tuesday, March 3, 2009
Early Morning Concept Sketch
Was browsing through artist Robh Ruppel's blog who mentions the book "The Power of Less," which talks about having a morning routine to do things you want to do more of. Reminds me of the phrase "you are what you do." Utterly simple words, but I think they really hit home. I'll be alternating between sculpting and painting for these routines. Heres the first.
I think it reached the 2 hour mark cuz I wasn't concentrating too much. heheh doesn't help to have two monitors and having a movie play at the 2nd one.
Monday, March 2, 2009
Gnomon Montly Sculpting Contest Entry
Sunday, March 1, 2009
My Darkstalkers Entries
Labels:
art,
concept,
dark,
darkstalkers,
illustration,
morrigan,
stalkers
Wednesday, February 11, 2009
Polypaint Test
Thursday, February 5, 2009
Zbrush Head
Tuesday, February 3, 2009
Gnomon's Monthly Sculpting ContestEntry
Sunday, January 25, 2009
Saturday, January 24, 2009
Darkstalkers Fanart
heres a sketch I did as I warm up for the upcoming darkstalkers contest. was really bummed out I didn't send an entry for the street fighter one so I'm not gonna miss up on this chance. I"m kind of interested with where this is heading so I might develop this into a final piece.
Tuesday, January 20, 2009
Intro
Just a quick preview of what I do. Please visit my website for my complete portfolio. Check it out here at http://josecua.carbonmade.com/
Welcome
Hi! Welcome to my sketchblog. I'll be posting lotsa stuff here in the future so check it again once in a while. Looking forward to meeting lots of great artists out there and am excited to share whatever new things I learn. Feel free to give me crits or suggestions on my artworks, I'd really appreciate em. Thanks for stopping by, check again in a bit.
Jose
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