Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts

Monday, March 24, 2014

Orc Bust

A bust I worked on as a demo for class. Designed, sculpted and rendered in zbrush.



Thursday, December 5, 2013

Wednesday, November 27, 2013

Mech Final Sculpt

Finished the details and paneling on this one. Now off to pose this guy and render him in keyshot. Pretty happy with the overall design of my first zbrush robot. Did what I could with what I knew in terms of shape language, learned tons in the process. Can't wait to do the next one! Thanks again for all the knowledge Furio :)






Tuesday, June 25, 2013

Lab Experiment Creature

Heres a design I worked on for the laboratory environment that I posted below. Worked on it on and off as usual and will be used as a class example.







 

Saturday, June 22, 2013

Mad Scientist Design

Heres a design I worked on for the laboratory environment that I posted below. Worked on it on and off.






Zoey Sketches

Sketches of a character from a show I worked on way back. Was originally done in a more cartoony version so I thought I'd try something more aged up and of a different style.



Tuesday, May 28, 2013

Mad Scientist Laboratory 2

Heres the second lighting guide for my mad scientist's lab example. Yope y'all digs!

Thursday, May 2, 2013

Steampunk Lamp

Heres a kit bashed design of a walking steampunk lamp. Modelled in maya, rendered in Keyshot.

Friday, April 26, 2013

More Class Demo's

Here are some class demo's compiled throughout the months.

Shading Demo's

cell shading
A black and white to color approach

Shape Excercises
 
different characters from the same shape
using variations of a typically evil triangle shape to create
a villainous character and a more virtuous one

Weapon Genre Variations
 
genre variations of the same weapons (sci fi, steampunk, fantasy etc)

Vehicle Style Variations
here we took the same vehicle and did a style variation of it. (realistic, semi stylized, cute)


Thursday, April 11, 2013

Tuesday, April 9, 2013

Miyazaki study

A study of one of Hayao Miyazaki's paintings using a mix of custom brushes specifically created for doing quick forest scenes. Another demo prepared for students for tomorrow.

Friday, April 5, 2013

Dream Defenders Ep05 Teaser ll On The Ball

Heres a trailer for an episode for the show I've been working on for the past 3 years (can't believe its been that long already!). Its called Dream Defenders, and its about two kids who enter peoples dreams and help fight the nightmares that plague them. This is one of the few environments in the show that I designed (with the the guidance of our awesome art director: Pauline Fong ofcourse). Here the high school tennis champ has nightmares about an upcoming match in form of a lava dungeon arena, and his rival in form of a 4 armed tyranosaurus rex.

I also proxy modelled the environment and the props for this set with the help of my other half . Will be posting more trailers and stills as they get posted on the youtube channel and blog.

Environment Study

A warmup study of some artwork by Jayee Borcar for the film "Rise of the Guardians." Still tons to learn when it comes to environments. But had a great time painting this :)


Monday, March 25, 2013

Environment Sketch

Heres an environment sketch that I did for my students in composition class. Used a few brushes here to speed up the workflow.


Friday, March 15, 2013

Friday, March 8, 2013

Wolf dude concept sculpt


Heres a concept sculpt for a design I am helping out with for a friends short film. Using it for a  creature demo as well for class.

Monday, December 5, 2011

Tribal dudes

sketch of the day. some tribal characters. very inspired by the movie apocalypto, the costumes on that movie are amazing! sorry for the symmetry. sketched this out in zbrush.

Sunday, December 4, 2011

Lil'golem guy

This was done for Cghub's 3d Creature planet challenge. The theme for this month was golem. Wanted to try something a little different from the big badass rock monster so went for a cute version. cheated a bit on this one as I couldn't find a way to make the head more rock-like without looking ugly instead of cute so i designed the head cracks and just chiseled em in very slightly. Lots of room for improvement on this one but deadlines are deadlines.

Maybe I'll do another render with a posed version of this guy sometime. something with a story. birth of a golem perhaps hehe "here I am world, I want to destroy things."

Monday, October 4, 2010

Sketches

An Alien Sketch done a few days ago.


A mudbox sculpt excercise to shake off the rust.

Friday, October 16, 2009

Mudbox Test


Heres a new sculpt inspired by the great Jordu Schell. Recently made the switch to mudbox. A bit slippery at first, but after a while it works like a dream. Liking it so far. Lots of things are alot more straight forward than zbrush especially in the way things are layed out in the interface. Lots of neat stuff such as multiple paint layers, ability to paint spec maps, bake AO, and some great lighting and rendering options. All it needs is a material library and you got a pizza party.

Anyways heres my first test sculpt with it. Polypainted (with multiple layers!!) and rendered in Mudbox. I know the render is a bit much with the depth of field blur, but I felt like turning everything on and pimping the shit out of it.