A bust I worked on as a demo for class. Designed, sculpted and rendered in zbrush.
Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts
Monday, March 24, 2014
Thursday, December 5, 2013
Wednesday, November 27, 2013
Mech Final Sculpt
Finished the details and paneling on this one. Now off to pose this guy and render him in keyshot. Pretty happy with the overall design of my first zbrush robot. Did what I could with what I knew in terms of shape language, learned tons in the process. Can't wait to do the next one! Thanks again for all the knowledge Furio :)
Tuesday, June 25, 2013
Lab Experiment Creature
Heres a design I worked on for the laboratory environment that I posted below. Worked on it on and off as usual and will be used as a class example.
Labels:
concept,
creature,
design,
experiment,
laboratory
Saturday, June 22, 2013
Mad Scientist Design
Heres a design I worked on for the laboratory environment that I posted below. Worked on it on and off.
Zoey Sketches
Sketches of a character from a show I worked on way back. Was originally done in a more cartoony version so I thought I'd try something more aged up and of a different style.
Tuesday, May 28, 2013
Mad Scientist Laboratory 2
Labels:
art,
concept,
development,
lab,
laboratory,
lighting,
mad,
painting,
scientist,
visual
Thursday, May 2, 2013
Friday, April 26, 2013
More Class Demo's
Here are some class demo's compiled throughout the months.
using variations of a typically evil triangle shape to create
a villainous character and a more virtuous one
a villainous character and a more virtuous one
Weapon Genre Variations
genre variations of the same weapons (sci fi, steampunk, fantasy etc)
Vehicle Style Variations
here we took the same vehicle and did a style variation of it. (realistic, semi stylized, cute)
Thursday, April 11, 2013
Tuesday, April 9, 2013
Miyazaki study
A
study of one of Hayao Miyazaki's paintings using a mix of custom
brushes specifically created for doing quick forest scenes. Another demo
prepared for students for tomorrow.
Labels:
background,
concept,
environment,
forest,
miyazaki,
mountains,
painting,
study
Friday, April 5, 2013
Dream Defenders Ep05 Teaser ll On The Ball
Heres a trailer for an episode for the show I've been working on for the past 3 years (can't believe its been that long already!). Its called Dream Defenders, and its about two kids who enter peoples dreams and help fight the nightmares that plague them. This is one of the few environments in the show that I designed (with the the guidance of our awesome art director: Pauline Fong ofcourse). Here the high school tennis champ has nightmares about an upcoming match in form of a lava dungeon arena, and his rival in form of a 4 armed tyranosaurus rex.
I also proxy modelled the environment and the props for this set with the help of my other half . Will be posting more trailers and stills as they get posted on the youtube channel and blog.
I also proxy modelled the environment and the props for this set with the help of my other half . Will be posting more trailers and stills as they get posted on the youtube channel and blog.
Environment Study
A
warmup study of some artwork by Jayee Borcar for the film "Rise of the
Guardians." Still tons to learn when it comes to environments. But had a great time painting this :)
Labels:
art,
concept,
conceptart,
digital,
environment,
forest,
painting,
plants,
rise of the guardians,
scene,
scenery,
study
Monday, March 25, 2013
Environment Sketch
Heres an environment sketch that I did for my students in composition class. Used a few brushes here to speed up the workflow.
Friday, March 15, 2013
Friday, March 8, 2013
Wolf dude concept sculpt
Heres a concept sculpt for a design I am helping out with for a friends short film. Using it for a creature demo as well for class.
Monday, December 5, 2011
Tribal dudes
sketch of the day. some tribal characters. very inspired by the movie apocalypto, the costumes on that movie are amazing! sorry for the symmetry. sketched this out in zbrush.

Sunday, December 4, 2011
Lil'golem guy
This was done for Cghub's 3d Creature planet challenge. The theme for this month was golem. Wanted to try something a little different from the big badass rock monster so went for a cute version. cheated a bit on this one as I couldn't find a way to make the head more rock-like without looking ugly instead of cute so i designed the head cracks and just chiseled em in very slightly. Lots of room for improvement on this one but deadlines are deadlines.
Maybe I'll do another render with a posed version of this guy sometime. something with a story. birth of a golem perhaps hehe "here I am world, I want to destroy things."
Maybe I'll do another render with a posed version of this guy sometime. something with a story. birth of a golem perhaps hehe "here I am world, I want to destroy things."

Monday, October 4, 2010
Friday, October 16, 2009
Mudbox Test


Heres a new sculpt inspired by the great Jordu Schell. Recently made the switch to mudbox. A bit slippery at first, but after a while it works like a dream. Liking it so far. Lots of things are alot more straight forward than zbrush especially in the way things are layed out in the interface. Lots of neat stuff such as multiple paint layers, ability to paint spec maps, bake AO, and some great lighting and rendering options. All it needs is a material library and you got a pizza party.
Anyways heres my first test sculpt with it. Polypainted (with multiple layers!!) and rendered in Mudbox. I know the render is a bit much with the depth of field blur, but I felt like turning everything on and pimping the shit out of it.
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