Showing posts with label sculpting. Show all posts
Showing posts with label sculpting. Show all posts

Friday, April 26, 2013

More works

Here are some excercises I worked on while studying at schoolism.com

And some Zbrush sketches done during breaks from work

And here are some environment paintings that I haven't posted
 

Friday, March 8, 2013

Wolf dude concept sculpt


Heres a concept sculpt for a design I am helping out with for a friends short film. Using it for a  creature demo as well for class.

Sunday, December 4, 2011

Lil'golem guy

This was done for Cghub's 3d Creature planet challenge. The theme for this month was golem. Wanted to try something a little different from the big badass rock monster so went for a cute version. cheated a bit on this one as I couldn't find a way to make the head more rock-like without looking ugly instead of cute so i designed the head cracks and just chiseled em in very slightly. Lots of room for improvement on this one but deadlines are deadlines.

Maybe I'll do another render with a posed version of this guy sometime. something with a story. birth of a golem perhaps hehe "here I am world, I want to destroy things."

Friday, October 16, 2009

Mudbox Test


Heres a new sculpt inspired by the great Jordu Schell. Recently made the switch to mudbox. A bit slippery at first, but after a while it works like a dream. Liking it so far. Lots of things are alot more straight forward than zbrush especially in the way things are layed out in the interface. Lots of neat stuff such as multiple paint layers, ability to paint spec maps, bake AO, and some great lighting and rendering options. All it needs is a material library and you got a pizza party.

Anyways heres my first test sculpt with it. Polypainted (with multiple layers!!) and rendered in Mudbox. I know the render is a bit much with the depth of field blur, but I felt like turning everything on and pimping the shit out of it.

Monday, March 9, 2009

Dragonball Evolution!

(journal was edited because it was too long, vulgar and irrelevant to the actual purpose of the post, this is meant to be a portfolio blog afterall)

Heres a concept sculpt for Piccolo.  My own version of the movie version.  I've tried the giant turban on his head, the humongous brow muscles, the purple pants and blue sash from the comics.  Turned out looking like a genie vampire from hell.  So I stopped looking at the reference and tried doing my own thing.  I'm thinkin maybe the live action route wasn't the best idea, and they should have made it completely cg animated, without trying to ground things to reality.  It would have been some epic stuff.

Tuesday, February 3, 2009

Gnomon's Monthly Sculpting ContestEntry




Heres my entry for last months sculpting contest over at the gnomon forums.  Managed to get 3rd prize.  Wish I spent more time on it but I learned tons in doing this so its not all that bad I guess, heheh.  Just have to keep working harder on the next contests :)